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Project Summary

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“Games Always Make Everyone Smart. The culture of inclusion in European citizenship: by playing we include”  proposes and develops the values, the contents, the experiences, the activities of inclusion through the game: playing, games, toys; it involves teachers, students, parents, authorities, sports, social, cultural and civic associations. It has its basic references: In the UN Convention about the Rights of Infancy and Adolescence, ratified by European States; In the European Chart of the Fundamental Rights; in the EU Guidelines on the rights of the children and consequent actions. The project is based on the value of Inclusion as a factor of active citizenship. An inclusive school is part of a community which has decided to base its mission on the culture of inclusion and which determines membership and participation in all the subjects.
The education for active citizenship allows students to develop a constructive dialogue and partner schools define their fundamental meeting point in the centrality of students and of rights and in the belief that only effective Inclusion makes possible the full development of the person.
The project connotes the culture of playing, that keeps the motivations of the World Play Day', of the contribution of human sciences and of the pedagogy of playing: it acquires significance in organicity, continuity, systematic, value of contents, of experiences, of expressivities, of the ludic melhod, In the formative process and according to the principles af lifelong leaming, contributing to the well-being of the person and to the empowerment of the concept of peace, for the realization of the active citizenship; these aspects are developed in the elaboration of a reference curriculum both in the school and in the lite context.
The objectives are:
- To know forms and cultural, social, civic expressions and values of playing, by analyzing the interaction between corporeality, integral formation of the person, ludicity and democratic freedoms;
- To have formative and relational experiences of identity, diversity, pluralism, welcome and integration, conflicts, creativity, through the playing, the games, the ludicity in the universal and European citizenship's heritage, in the respect of children's rights;
- To connote and to express the formation and the education in the harmony and in the resolution of conflicts as proper of the ludic spirit and the playing, according to the principles of the rights of man and person against each form of violence, as dimension of the person and the active citizenship.


The objectives will be evaluated through questionnaires, observations, behaviors, oral and written productions, positive effects on scholastic results.
The activities are: experiences of knowledge and intergenerational and intercultural exchange about playing, games, toys; experiences of activity of playing.
games and toys according to the traditions and the life context of each partner; exchange of the experiences of playing between partners for the creation of
*games without frontiers"; exchange of opinions and comparison about the aspects of the realized experiences.
The reference methods are: active method, constructionism, cooperative games, playing method and ludicity, inter-trans-multidisciplinarity, according to
Gardner's theory of multiple intelligences in the plurality of languages, including technologies.
Regarding the methodology, the games will be realised in individual way, in team, in big and litte groups, and they implies the respect of rules, the improvement of behaviors, of expressivity, of movement, of dexterity, of encoding and decoding of messages, in full respect of diversities and interactivity.. The methodology of the project will follow the strategies of the research-action and of Project Cycle Management. The project Involves all pupils of the partner schools and in particular those which participate to the mobilities, between 6 and 14 years old; the leachers of their institule, the parents, the authorities, the representatives of the cultural, sports, social, civic associations of life contexts.
The expected results are: development of the curriculum about the culture of playing in the schools' formative paths and in initiatives for Infancy and
adolescence; awareness of the value of the ludic dimension in the relationality and in the process of teaching-learning: connotation of the rights of infancy in the aspects of playing, games and toys in the activities in the several life contexts in organic, plural, inclusive and solidal, diversified, critic and creative way for the well-being in the dimension of the European citizenship and of peace. The expected impact has a deep importance for the valorisation of the "playing" and of a critical and creative way of the experiences of games and with toys in the values of the person and the civility. The long-term benefits are given by the curriculum of the culture of playing, that is developed both in schools and in the life contexts in the lifelong learning.